Japanese magazine, V-Jump, has published brand new screenshots from the upcoming Dragonball : Evolution video game for the PSP in their latest issue. Two of them include shots of Son Goku!
On a side note V-Jump and other publications will be handing out Dragonball Evolution pre screening tickets to 7,000 people. The movie pre screenings will premiere March 10th at 8 theaters in Japan.
IGN has officially released details and screenshots for the upcoming Dragonball Evolution video game for the PSP (Playstation Portable).
Gary Rosenfeld, Senior Vice President, New Media for Fox L&M, added, “Dragon Ball is one of the most successful manga series of all-time and the upcoming film and videogame will only build upon its unprecedented popularity. I can’t wait for fans to get a taste of these latest installments to the franchise.”
In Dragon Ball: Evolution for the PSP system, ultimate powers collide as players match up against their favorite characters from the film release and battle for control of the seven sacred Dragon Balls that have the power to grant any wish. Dragon Ball: Evolution employs an easy-to-learn yet difficult to master fighting system which provides everyone the power to pull off stylish and dynamic attacks. Ki (energy) management will be essential to gain the upper hand and unleash a devastating attack on their unsuspecting opponents.
Participating in intense battles, gamers are invited to follow the path of Goku to his predestined fight against the evil Lord Piccolo in Story mode. Players can also battle against a number of opponents in Arcade mode, accept challenges in Mission mode or hone their technique in Training mode. Dragon Ball: Evolution also lets players challenge friends to online feats of strength in Network Battle mode for infinite+ replay value.
Dragonball Live got the chance to speak with one of the storyboard writers/artist (Joseph Strachan) for Dragonball Evolution. Here is that interview and a sample from the actual storyboard.
- You have apparently worked with Dan Fraga on the storyboard for DBE, how do you work together ? Is this an easy process ?
We were hired at different times, and by the time I came on the show, he had already drawn quite a few scenes. Then I got hired and had to draw different scenes. In other words, we did share the same space office-wise, but we were working on very different things. He wouldn’t need to touch my scenes, and I never got involved in his. Make sense? The workload was just split in two, and we each had to focus on our own assigned sequences. So, we did work together geographically, so to speak, but we didn’t work on the same sequences. Imagine splitting the script in two, you have the beginning to the middle point, and then you have the middle to the ending. From what I gathered, he worked on the first half of the script, and I worked on the middle to last scenes. Not all was boarded out though, just the bigger, more complicated stuff. Dialogue scenes rarely get drawn.
- Was it an easy process?
This answer depends on whether you’re asking if working with Dan was easy, or if the process in general was easy. The way it goes is that I sit down with the director, he explains to me his ideas, I roughly sketch it all out, and then clean it all up for everyone to see. That’s the process in a nutshell. On some days it was a breeze, and it was particularly fun drawing it all out at first. It became kind of tedious reworking and modifying what you had already drawn afterwards, but that’s always going to be a natural part of the storyboarding process. Other than that, it was pretty cool, and that makes it relatively easy. And to answer this the other way, working alongside Dan was pretty damn fun, and I love the guy to pieces. We just hit it off straight away. That actually made working on this project even better for me, personally.
- Were you inspired in any way by the manga or the anime, for the fight scenes mainly ?
Actually… no. But the writer of the script sure was, and all I did was to illustrate the director’s ideas (based on his interpretation of the script), so it was all already laid out for me, and the spirit of the anime was already there. And from what I understand, what made this series so popular was the fighting sequences, so, it would be idiotic from everyone if there wasn’t a heavy influence of the series for translating it into live action.
- Did you meet any difficulties creating this storyboard? If so, could you tell us what ? What did you enjoy the most in your work on Dragonball ?
Well, I wouldn’t say difficulties, I’d say that there were some pretty laborious frames I had to draw, mostly with vehicles, as they can be time consuming. The other one was that late in the process people would have a hard time understanding the geography of where the characters were in my boards (I drew them just as they were designing the sets, so I had very little idea), and I’d be just as unclear as they would be sometimes. But it all got figured out eventually. And what did I enjoy most? Bulma’s bike was pretty damn sweet, being in this kind of production in and of itself was quite a treat, and the people I met and worked with made this the most enjoyable film I’ve worked on, and that actually matters more to me, because those relationships go beyond any one project, and they go on after the film is over. There was just something pretty rewarding about it for me on many levels. Truly a one of a kind experience.
- How much time did you spend working on the storyboard ?
You know? It’s amazing to me how often I get this question. The basic answer is that it ALWAYS varies. Drawing faces is pretty quick, as in a dialogue heavy scene, for instance, while drawing architecture and/or vehicles can eat up more time. The basic speed of the individual artist is also a factor. So, there isn’t a specific timeframe set in stone. I will say that action sequences take more time to render, and I estimate about 20 to 25 minutes per frame, and I can do about 30 of those on any given day. Sometimes less, sometimes more. And another variable is how soon the production needs it. I remember on my first film, they were in such a rush that I had to draw at least 120 frames per day just to meet the deadline. It was pure punishment for me, but I got it done somehow.
- Can you reveal any exciting details for us without spoiling anything ?
I do have a few things I’m really looking forward to seeing on the finished film, but alas, I would be giving away some of the goods.
- Have you seen the final cut of the movie ? If so, is it faithful to your drawings ? Are you satisfied about the final result ?
I have not seen ANY cut of the film. I’ve seen only very small bits here and there, and I guess they were pretty accurate to some of my drawings, but the shots go by so fast, you hardly notice they were based on anything you drew. It happens to me all the time. The pre-visualization guys did actually rely pretty heavily on my storyboards, and those were basically all that I drew, only in motion. It’s pretty neat, but as for the final version of the film, it’s pretty hard to say, since I’ve seen very little of it to make an accurate judgement.
- Are you a fan of the anime ?
You know, not so much at first, but it grows on you, and then you find yourself more interested than usual in the series. It happened to a lot of people on the X-Men films as well, where you’re not particularly a hardcore fan, but then you become quite fond of it, and in a way, it becomes a part of you, and after my involvement with the show was over, I’d find myself staying up late at night to catch some episodes on TV. I was very much aware of Dragonball when I was in high school, because everyone and their mothers were always talking about it, and had the action figures, and the video games, and so, I’m no stranger to the series, but now I AM an actual fan.
- And to conclude, If you had a few words to encourage us to see this movie, what would they be ?
It’s a bit crass, but you have to see Mai’s outfit. She’s SO sexy. And you got Chow Yun Fat! You get babes, you get Chow, and some pretty cool action sequences that hopefully will entertain many. And given that Dragonball is such a huge franchise, with such a phenomenal following, I don’t think you need any further encouragement… do you?
You can now pre-order from a wide variety of Dragonball Evolution action figures from Toy Wiz. The list includes the following.
- Goku (4 inch)
- Yamcha (4 inch)
- Roshi (4 inch)
- Piccolo (4 inch)
- Bulma (4 inch)
- Goku with fangs (4 inch)
- Fulum (4 inch)
and also…
A 6 inch Goku and Yamcha
Some additions include a RX Trike, Yamcha’s Off Road Vehicle, Goku’s Staff (Goku’s 16 inch Bo Staff extends to 40 Inches long. It is a detailed replica of what is seen on the show. Red in color with lime accents and embossed with oriental patterns makes this a must have! Comes with 3 inch dragon ball), Goku’s Kamehameha Shooter (Goku’s battery operated Kamehameha wristbands come fully equipped with a quick shooting action switch, and 12 foam discs for launching. Each wristband is 4 Inches in length comes with the movie logo.), and the Dragon Alter.
Every item comes with Oozaru the Big Monkey piece. You can also purchase the set of 7 which comes with : These 4 Inch articulated figures come complete with unique weapons and accessories, a collectible dragon ball, and a piece of the Dragon Ball Alter! Each figure also includes a piece of Oozaru the Big Monkey.
Pre-orders ship in March and prices range from $9.99 – $74.99.
We have a translated interview with Justin Chatwin (Goku) and Emmy Rossum (Bulma) from the issue of Japanese magazine Cinecon Walker.
Justin: To be honest, I felt strong pressure. Because my friends are all fans of Dragonball.
Emmy: Me too. I felt anxious because I’m a (Dragonball) fan and love the comics and anime. But when I got the role, I was incredibly happy. So I decided to enjoy it and to do my best as Bulma.
Justin: To me, to play Goku is such an honor.
The story of the movie is veiled in secrecy at this time. According to Justin, It seems that
Goku will appear as a high school student.
Justin:
Goku can’t fit in high school. A kind of outsider. And the death of his grandfather sets his fate up. So he starts on his journey and follows a different path.
Emmy: Bulma is a character who teams up with him. So we we get along pretty well. I acted a comical part with Chow Yun-Fat as Master Roshi. We were in Mexico and we could only speak English, so the three of us got together very well. I’m sure that our good team work will come through on film.
Justin: There are many action scenes that the director James Wong did carefully with visuals effects.
It seems that Justin had to train hard for the role.
Justin: For five months of shooting, I went to the gym after each day and worked out. I drank protein six times a day. So I was called the “Crazy Ninja” in Mexico City (laugh).
Emmy: Yeah, he was like a beast (laugh). Unlike Goku, my action scenes are using weapons and inventions. It was very hard but I think it made me mentally stronger.
Finally, we asked them about Japanese comics consistently coming to Hollywood in live-action.
Emmy: I think it’s because they have wonderful stories. In addition, they’re universal. It’s not surprising that Hollywood wants to make them into films.
Justin: Hollywood is superior in the technical things such as VFX, and they have various techniques in storytelling so that they can make Japanese comics into film. This movie too, it’s a condensed version of the original comic’s epic story. It’s difficult to express the themes verbally, but on film it can be easily expressed for kids.
The official American Dragonball Evolution website is finally online. The domestic trailer is the only thing online aside from a brand new official logo. The trailer shown does have better quality than the domestic trailer we showed you yesterday.Expect to see new sections via the official site very soon. This also could mean promotion for the movie will begin in America. Click the logo to visit the official DBE website!
A slightly new Dragonball Evolution trailer has surfaced online. This new trailer has enhanced visual effects and music than the international trailer and a few new scenes were added. It is possible that this is the domestic trailer. We will keep you posted.
UPDATE – It appears this is actually yhe domestic trailer as its the same one shown on the official American Dragonball Evolution website.
According to CD Japan, the CD with the Dragonball Evolution theme song “Rule” (by Ayumi Hamasaki) will be available February 25th.
New single release from Ayumi Hamasaki includes theme song to the film DRAGONBALL Evolution “Rule” and insert song to the TV spot, “Sparkle.” Jacket A edition includes music video of “Rule” and “Sparkle.” *Unless otherwise indicated, DVDs are region-2 encoded (Japan, Europe, and Middle East), and carry no subtitles.
DBthemovie has found what appears to be some sort of a beta still of Chi Chi eating some strawberries. It seems this could be part of Goku’s daydream in class.
DBZ Season 8 is now available for preorder from FUNimation. Here is a full description of the saga.
The forces of good and evil have converged upon the planet Earth, and the fate of the universe hangs in the balance! The evil wizard Babidi has traveled across the galaxy on a quest for revenge, hoping to fulfill his father’s thwarted dreams of universal domination. Meanwhile, the Supreme Kai has come to enlist the aid of the Z-Fighters in an effort to prevent Babidi from completing his plans and awakening a monster of unimaginable terror: Majin Buu!
As Goku and the Z-Fighters descend into Babidi’s lair, they are confronted by an army of powerful minions led by the Demon King Dabura himself! Can our heroes resist the wizard’s dark magic and battle their way through this host of villains before time runs out? With each passing second, more energy is gathered for the sleeping Majin Buu. Should this creature of pure evil be awakened, all life – everywhere – will be extinguished.
The soundtrack for the newly released PS2 Dragonball Z game, Infinite World, is now available. If you wish to order this album, please visit this webpage.